![]() ![]() Of course, a similar project requires a lot of work on the reverse-engineering side, to discover the file formats. The language used to make SCUMM Explorer is RealBasic (now Xojo), which at the time I made this, was very similar to Microsoft Visual Basic, but had the advantage of being able to compile both Mac and PC applications. Of course it is still aimed at Mac-based SCUMM games, which had some slight differences from their PC counterparts, particularly about the music format. ![]() Version 0.4 is the last one that runs also on MacOS Classic.īut I also made a quick porting to Windows. ![]() The first version ran on 68000-based Macintoshes and on PowerPC as native. It can display images, play sound, music, disassemble scripts and dump unsupported blocks as raw data. SCUMM Explorer is a MacOS program that I made to display and extract data from Lucasarts games ( Monkey Island, Sam and Max, Full Throttle… just to name a few). ![]()
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